#pragma once
#include "d3ddemo.h"

class Mesh;
class Camera;

class D3DDemo4 : public D3DDemo
{
public:
	D3DDemo4(void);
	~D3DDemo4(void);
	virtual bool Setup();
	virtual void Cleanup();
	virtual bool Display(float timeDelta);

	Mesh *mesh;
	Camera *mCamera;
};
